In this situation, the simulator mechanics totally warp the situation and change the dynamics and could change who becomes victorious. Same as cartridge, however the simulator asks before you make your selection. If Starmie wakes up and is put directly back to sleep, then the situation is the same as follows on cartridge. In essence, Sleep Powder is a nearly riskless play, only punishing you if it misses. You can Sleep Powder predicting staying in and waking up,but if Rhydon switches in to sleep powder, the mod kicks in and says no this didn't happen. However if Starmie wakes up and is put directly back to sleep, then Exeggutor can wear it down with Psychic, preventing Rhydon coming in, or go into Chansey and Softboiled, albeit due to the chance of full paralysis and Rhydon coming in, it is risky. Switching to Chansey is very risky, as Starmie could wake up, or Rhydon could come in, or Chansey could fully paralyze. Alternatively you can Psychic, aiming for the Rhydon if it switches in, but risking a loss if Starmie wakes up. You can Sleep Powder predicting staying in and waking up, but if the Rhydon switches in, then you lose as you have broken Sleep Clause. Your opponent has a Sleeping Starmie in play at 60% that has burnt through 4 sleep turns, and a Rhydon in the back at 20%. You have an Exeggutor in play at 10% and a Paralyzed Chansey in the back at 10%. If you're anticipating the wake up turn, then the sim currently lets you do that risk-free, when if on cart it's plainly not risk free as if on cart you did it, if you broke sleep clause you would lose. Well in tournaments the situation where this is most likely to occur is by accident (misclick or w/e) or where one player is spamming sleep moves against a sleeping mon that has already used up most of its counter, hoping to put it to sleep as soon as it wakes up. The only potential issue imo is prankster assist teams, which could potentially abuse it, tho idk if that'd actually be an issue Obviously there are some scenarios where this results in a player breaking the sleep clause (you've already touched on these) however I think they're so niche/situational that they don't warrant action. This does restrict play slightly (in the latter case I described above), but I think it's not too bad. This is as opposed to allowing the selection but ignoring its effects, which is how the current sleep clause works. In my opinion it is as simple as preventing the selection of moves with inducing sleep as their primary effect (ie. If losing the battle is the penalty, that's a play I'd try to make in a heartbeat (if I disregard sportsmanship). This is particularly exploitable for opponents, as a simple switch into a non-statused pokemon will instantly incur the penalty associated with breaking sleep clause. Click to expand.Well in tournaments the situation where this is most likely to occur is by accident (misclick or w/e) or where one player is spamming sleep moves against a sleeping mon that has already used up most of its counter, hoping to put it to sleep as soon as it wakes up.Īnd what happens if they break sleep clause? Do they simply lose? In the former case this seems an excessive penalty, while in the latter case it also seems needlessly harsh when the player is not trying to abuse sleep.
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